Name: Noriaki Kakyoin
Personality:Though Kakyoin comes across as cold, he is actually a warm and loyal fighter. He will support his comrades actively and fights for things that are ethically right. He hates bowing down or brown-nosing and only respectable people can be viewed as his friends. He is straight to the point but nice and cares very strongly for his friends. He resents people who plot secret schemes. He mentions he could never relate to people because of his ability, and thus never desired to make friends for most of his life; this changed when he discovered other people who also had stands.
After Jotaro releases him from Dio's control, Kakyoin joins Jotaro's group in the quest to destroy Dio as compensation for having acted as Dio's pawn. Some of his personality undergoes changes in the middle of the story, and this is attributed to the events after his encounters with Mannish Boy and N'Dour. He eventually sheds his "repentant" attitude. In addition to the above traits, he now has more confidence and has regained a lot of his pride.
He also has a profound respect for his parents, remembering them before his eventual death.
History:About 2-3 months prior to the start of Part 3, Kakyoin was approached by Dio Brando while traveling in Egypt with his family. Dio, having sensed Kakyoin's Stand powers, asked for a demonstration which led to them fighting. When Kakyoin lost, he was brainwashed into following Dio's will via buds from Dio's own cells and given the mission to kill Jotaro Kujo. Kakyoin returned to Japan around the same time as Jotaro left prison and attended the same school as Jotaro.
Stand Name: Hierophant Green
Hierophant Green is a unique Stand, the very first Long-Range Stand shown in the series, and it has a large amount of abilities to assist it in combat and scouting. Hierophant Green is also very sensitive to movement and can react very quickly. Its appendages can deliver an electrical shock in some cases. However, the Stand is relatively weak in direct hand-to-hand combat, as a trade-off for its great distance-based abilities.
List of Attacks :
Marionette Control: Hierophant Green's most unusual ability, by extending its coils and sliding them into a person, Kakyoin is able to control that person. Hierophant Green is also capable of sliding into a normal person's body, allowing Kakyoin complete control of the person. This serves to protect Hierophant Green from attacks, as very few people are willing to attack an innocent person. Additionally, he can completely destroy the controlled being's air passage as he emerges, as well as the host's internal organs. When this ability is first used, Kakyoin is shown holding a marionette by the strings, but it is unknown if this is actually part of the ability, or just for dramatic effect.
Coiled Body: As Hierophant Green is not a physical manifestation, but instead just a group of connected membranes, it is able to stretch itself to cover long distances. This means that, if attacked, it can simply uncoil itself to avoid damage, without hurting Kakyoin himself (as shown in the battle against Death 13). This also gives it the ability to work as a scout, as anything it hears is transmitted back to Kakyoin.
Emerald Splash: Hierophant Green's most powerful ability. It gathers energy into its body, causing it to glow bright green, before firing off a large amount of energy which takes the form of emeralds. The blast's range and shotgun-like dispersion, along with its incredible destructive power, make Hierophant Green an extremely capable combatant. Before the blast is fired, a green slime-like material covers Hierophant Green's hands, a byproduct of the large amount of energy the attack is giving off. Interestingly, it seems that though this blast is extremely powerful, it is not extremely taxing on Kakyoin or Hierophant Green.
Destructive Power C
Developmental Potential D